by Will Hindmarch | Jan 18, 2008 | Musing, Video Games
Ahhh, this takes me back: Without taking too much attention away from the last two posts (which need your attention), I’m just dropping this in to say that this was the title that introduced me to periodic and optional text-driven storytelling in the midst of...
by Will Hindmarch | Jan 15, 2008 | MMOs, Musing, RPGs
This World of Warcraft player is attempting to get Noor, his pacifistic gnome, through the game without killing anything. This is a crazily fascinating experiment, to be sure, and a demonstration of the gameplay flexibility inherent in an MMO like WoW. The...
by Will Hindmarch | Jan 10, 2008 | Accessories, Musing, Props, RPGs, Story
It started as a simple fantasy-RPG play experiment: Could I mash-up a bunch of genre references, a handful of game accessories, an undercooked experimental game mechanic, and a few weekday hours into some kind of crazy, bawdy crime story? It turned into a...
by Will Hindmarch | Jan 8, 2008 | Accessories, Promotion, RPGs
Paizo’s GameMastery-brand item cards are a great accessory. They used to come in boosters, which are fun for random treasure hoards.Now and again, we said we’d throw some praise around to products we personally dig. Considering the number of them...
by Will Hindmarch | Jan 4, 2008 | Musing, neo-, Story, Writing
Maybe you’ve heard of the Mission District stencil storytelling endeavor already. I hope so, as it’s a great little interactive-fiction object d’art. The short version: the stencil craze in San Francisco’s mission district is evolving, like so...