by Will Hindmarch | Aug 19, 2009 | Board Games, Books, card games, Conventions, Promotion, RPGs
For me, this past Gen Con was more about shopping and conversation than it was about playing actual games. This was a terrible mistake on my part. I could’ve been having conversations while I was playing games, but I didn’t quite manage to pull that off....
by Will Hindmarch | Aug 18, 2009 | Board Games, Conventions, Musing, Promotion, RPGs
It is done. Gen Con Indy 2009 has come and gone and, with just one missed Gen Con between this one and my previous visit, the whole thing still managed to take on an odd foreign feel. I spent a large part of the show being introduced to people it turns out I knew...
by Will Hindmarch | Jul 2, 2009 | Board Games, Design, Fantasy, Promotion, RPGs, Video Games
BioWare and Green Ronin both have reputations for making great story-based games. Where BioWare has given us classic computer-driven RPGs like Baldur’s Gate, Knights of the Old Republic, and Mass Effect, Green Ronin has created original RPGs like Mutants &...
by Will Hindmarch | Jul 1, 2009 | Board Games, Books, Design, RPGs
Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...
by Will Hindmarch | Jul 1, 2009 | Board Games, Books, Design, RPGs
Paul Tevis and Ryan Macklin make it hard for me to work. They keep raising the bar on game analysis and discussion, so I have to jump that harder to write or design things that I think will impress them. They keep brightening the lights, leaving me fewer shadows in...
by Will Hindmarch | Jun 10, 2009 | Board Games, Fantasy, Musing, Websites, Writing
Seriously, I could write a book on those Thief games. Yesterday, in issue 205: Parting the Digital Sea, The Escapist published my all-too-short article, “Robbing Gods,” which just scratches the surface of the game’s world-building by looking at how...