by Jeff Tidball | Nov 25, 2008 | Board Games, Business, card games
In case you missed it, like I did, read James Wallis’s COPE post entitled “Gaming the System #1,” which is a short master class on what you need to know about winning games. That is all for today. Leave a quick comment if you must, but then stop...
by Jeff Tidball | Nov 21, 2008 | Board Games, Story
If you dig games with story, and are interested in a preview of the state of the art in stories told inside a board game, check out the just-posted video trailer for Android, Kevin Wilson’s latest effort, coming soon (or maybe now—nobody tells me when these...
by Jeff Tidball | Oct 16, 2008 | Board Games, Sci Fi, Story
Fortress: Ameritrash recently posted the best session report of a board game ever, The Unbearable Lightness of Being (a Cylon), an actual play report of the recently released Battlestar Galactica board game. I defy you to read that narrative and not wish that you were...
by Jeff Tidball | Oct 14, 2008 | Board Games, Design
Recently, I was going on about how game designers might have something to learn from designers in other realms. I probably should have gone so far as to suggest that “game designer” has more in common with, say, “interaction designer,”...
by Will Hindmarch | Oct 6, 2008 | Board Games, Business, Design, RPGs
Earlier this year, I was looking forward to D&D’s Fourth Edition. I was preparing game designs and a publishing plan for a new solo design venture. I had budgets, I had outlines, I had a timeline, I had drive and ambition. When I finally saw D&D 4E, I...
by Will Hindmarch | May 28, 2008 | Board Games, Musing, Uncategorized
It’s not as remarkable as discovering, say, a beautifully preserved Senet board, but for game fans this is still something. Have a look at the condition of the 1893 baseball-themed board game discovered in the eaves of an estate house in Missouri: according to...