by Jeff Tidball | Feb 24, 2010 | Business, Design, Video Games
Brian Ashcraft has written some smart analysis comparing and contrasting film auteur-ship with video game auteur-ship. He eventually decides: In game development, because the studio is so important and because the team is so important and because there are so many...
by Jeff Tidball | Feb 23, 2010 | Business, Events, Musing
I was about one hundred feet north of the four-way stop at the intersection of County Road B2 and Prior Avenue when the drugs took hold. My rules lawyer—a burly Samoan—advised me to hit the brakes, but I don’t think he’s been reading the newspapers. Either...
by Jeff Tidball | Feb 18, 2010 | Business, Musing
David Byrne apparently wrote it more than two years ago, but I only saw a link yesterday. So forgive me for being the last guy to the party, but his piece in Wired about the spectrum of ways musicians can approach the business of making money from making music is as...
by Jeff Tidball | Apr 22, 2009 | Business, Story
I’ve been thinking and writing about stories and their uses recently, for reasons that will become apparent in the Fall or Winter. A few days ago, a post went by on Signal vs. Noise about the way online retailer The J. Peterman Company spins stories to sell you...
by Jeff Tidball | Nov 25, 2008 | Board Games, Business, card games
In case you missed it, like I did, read James Wallis’s COPE post entitled “Gaming the System #1,” which is a short master class on what you need to know about winning games. That is all for today. Leave a quick comment if you must, but then stop...
by Will Hindmarch | Oct 6, 2008 | Board Games, Business, Design, RPGs
Earlier this year, I was looking forward to D&D’s Fourth Edition. I was preparing game designs and a publishing plan for a new solo design venture. I had budgets, I had outlines, I had a timeline, I had drive and ambition. When I finally saw D&D 4E, I...