by Jeff Tidball | Jan 6, 2009 | Board Games, card games, Design, Movies, RPGs, Story, Writing
A couple of months ago, I read a post on Signal vs. Noise about the virtue of packing half of what you think you’ll need. They’re generalizing from travel advice like this… You see that pile of stuff sitting on your bed, waiting to be stuffed into your...
by Jeff Tidball | Nov 25, 2008 | Board Games, Business, card games
In case you missed it, like I did, read James Wallis’s COPE post entitled “Gaming the System #1,” which is a short master class on what you need to know about winning games. That is all for today. Leave a quick comment if you must, but then stop...
by Jeff Tidball | Oct 3, 2008 | card games, Design, Musing, RPGs, Writing
I recently read an interesting article, “Mapping Memory: Web Designer as Information Cartographer” on a prominent website aimed at web designers. The author makes a case for turning the metaphor of web designer as architect around, proposing that a web...
by Jeff Tidball | Aug 14, 2008 | card games, Musing
The art for collectible card games has always bugged me a little, but I only recently figured out why. Most CCGs—and all of them that I’ve played—have different card classifications as a core element of their gameplay. By “classifications,” I mean...
by Will Hindmarch | Apr 30, 2008 | Board Games, card games, Miniatures, Musing
Word has it that these are the final nominees for the 2008 Origins Awards. The annual question: How much do you care? What does an Origins Award mean for you or for the product? And, for me, the real burning question: Did White Wolf even submit anything to the awards...
by Jeff Tidball | Jan 14, 2008 | Board Games, card games, Musing, Story
This post about second acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, and the post about first acts is First Act, Ask Questions Later. What do we know about second acts? They’re the meat of...