by Will Hindmarch | Aug 31, 2009 | Fantasy, Musing, Promotion, Question, Video Games
It’s my experience that, whether I download them or get them off a disc, video game demos come in one of two types, for every demo answers a question with two possible outcomes: “Yes, you are something I want to play,” and “No, you are...
by Will Hindmarch | Jul 11, 2009 | Fantasy, Horror, RPGs
For a while, back when, I thought I might run a short chronicle of Mage: The Awakening, set in White Wolf’s hometown of Atlanta. I never did. The core principles of the chronicle were sound, though, so I share them with you now, in the hopes that they’ll...
by Will Hindmarch | Jul 8, 2009 | Design, Fantasy, RPGs
Justin Achilli wrote a great post last week about something I keep meaning to get around to: Licensed games. Go and read that post and the discussion that follows it. My desire to talk about this may explain my rather lengthy reply: On the one hand, I think...
by Will Hindmarch | Jul 2, 2009 | Board Games, Design, Fantasy, Promotion, RPGs, Video Games
BioWare and Green Ronin both have reputations for making great story-based games. Where BioWare has given us classic computer-driven RPGs like Baldur’s Gate, Knights of the Old Republic, and Mass Effect, Green Ronin has created original RPGs like Mutants &...
by Will Hindmarch | Jun 10, 2009 | Board Games, Fantasy, Musing, Websites, Writing
Seriously, I could write a book on those Thief games. Yesterday, in issue 205: Parting the Digital Sea, The Escapist published my all-too-short article, “Robbing Gods,” which just scratches the surface of the game’s world-building by looking at how...
by Will Hindmarch | May 25, 2009 | Board Games, Design, Fantasy, MMOs, Musing, RPGs
Steven Soderbergh talking to Roger Ebert about The Girlfriend Experience: “I’d give them a basic goal for the scene, like ‘don’t let him sell you a package of workout sessions,’ and turn them loose. I’d say 95 percent of the film is...