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Five Points and Two Towers

For a while, back when, I thought I might run a short chronicle of Mage: The Awakening, set in White Wolf’s hometown of Atlanta. I never did. The core principles of the chronicle were sound, though, so I share them with you now, in the hopes that they’ll...

Fidelity to License: A Reply

Justin Achilli wrote a great post last week about something I keep meaning to get around to: Licensed games. Go and read that post and the discussion that follows it. My desire to talk about this may explain my rather lengthy reply: On the one hand, I think...

Come Inside, Thief

Seriously, I could write a book on those Thief games. Yesterday, in issue 205: Parting the Digital Sea, The Escapist published my all-too-short article, “Robbing Gods,” which just scratches the surface of the game’s world-building by looking at how...

Soderbergh the GM?

Steven Soderbergh talking to Roger Ebert about The Girlfriend Experience: “I’d give them a basic goal for the scene, like ‘don’t let him sell you a package of workout sessions,’ and turn them loose. I’d say 95 percent of the film is...