by Jeff Tidball | Mar 2, 2010 | Movies, Musing, Story
I watched The Hurt Locker the week before last. A fine movie, expertly acted, directed, and written, and presented with the aura of verisimilitude that makes people wonder if all movies aren’t just improvised on set or recorded from life by cameramen hiding in...
by Jeff Tidball | Feb 26, 2010 | Movies, Story, Video Games
Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen...
by Will Hindmarch | Feb 5, 2010 | Board Games, Design, MMOs, Movies, RPGs, Video Games, Websites, Writing
Here’s something I wrote about games as art, eons ago, when somebody on the Internet made me all mad. Someday I may finish it, and update its bunch of busted links, but for now I offer it up in rough form, in honor of the Art History of Games (#AHoG), happening...
by Jeff Tidball | Sep 22, 2009 | Accessories, Movies
My buddy Peter Hentges sent me a link, last week or so, to Hitchcock, a newish iPhone app for composing film storyboards in the wild, using, among other elements, photos taken with your phone while you’re standing right there, wherever it is you want to...
by Jeff Tidball | Jun 2, 2009 | Movies, Props, Story, Writing
Here’s a weird confluence of story and game for you: I’m working on a screenplay that’s about—among other things—people who play a particular game. This has been done before, of course. Take Jumanji, Zathura, and perhaps most obviously, The Game. In...
by Jeff Tidball | Apr 1, 2009 | Movies, Story, Video Games
Yesterday’s issue of The Escapist included “A Videogame, in Three Acts,” an article I wrote about using the Hollywood three-act structure to add emotional impact to videogames. Parts of my argument there may sound familiar; I’ve been beating...