by Jeff Tidball | Jul 22, 2009 | ARGs, Musing, Story
I was working on a writing project recently that touched a relatively wide span of game types. While trying to make sense of this taxonomy in the context of the project at hand, I came to this idea: The difference between a game and a sport is whether the player is a...
by Will Hindmarch | Jun 28, 2009 | Musing
Congratulations, Atomic Overmind from Wordwill on Vimeo. Our good friends and rivals in this year’s Origins Awards — publisher Hal Mangold and author Kenneth Hite — beat us in the Non-Fiction Book category this year. I’ve made what I could out of the...
by Will Hindmarch | Jun 16, 2009 | Musing, Question
My understanding of what plot is — in a movie, a novel, a story of any kind — has changed a lot over the years. I had one definition of it, then another, now another. One thing I am sure of is that not everyone agrees what that word, plot, exactly describes. Another...
by Will Hindmarch | Jun 10, 2009 | Board Games, Fantasy, Musing, Websites, Writing
Seriously, I could write a book on those Thief games. Yesterday, in issue 205: Parting the Digital Sea, The Escapist published my all-too-short article, “Robbing Gods,” which just scratches the surface of the game’s world-building by looking at how...
by Will Hindmarch | May 31, 2009 | Musing, RPGs, Websites
Once it’s finally debuted, will Google Wave be the best way to play pen-and-paper RPGs online? Is this the ubiquitous, dynamic, app-driven platform we’ve been waiting for? With my fingers crossed, I’m hoping for apps that bring dice and statistics...
by Will Hindmarch | May 28, 2009 | Design, Musing, Question, RPGs
A thought came to me fully formed, like a dictum, as I was doing the dishes. Help me find the ore inside the dross here: RPG rules should be designed to work smoothly even when no one is actually roleplaying. Is this true? Discuss.