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Games, Sports, and Puzzles

I was working on a writing project recently that touched a relatively wide span of game types. While trying to make sense of this taxonomy in the context of the project at hand, I came to this idea: The difference between a game and a sport is whether the player is a...

Congratulations, Atomic Overmind

Congratulations, Atomic Overmind from Wordwill on Vimeo. Our good friends and rivals in this year’s Origins Awards — publisher Hal Mangold and author Kenneth Hite — beat us in the Non-Fiction Book category this year. I’ve made what I could out of the...

What The Hell Is A Plot?

My understanding of what plot is — in a movie, a novel, a story of any kind — has changed a lot over the years. I had one definition of it, then another, now another. One thing I am sure of is that not everyone agrees what that word, plot, exactly describes. Another...

Come Inside, Thief

Seriously, I could write a book on those Thief games. Yesterday, in issue 205: Parting the Digital Sea, The Escapist published my all-too-short article, “Robbing Gods,” which just scratches the surface of the game’s world-building by looking at how...

The RPG Online-Play Revolution?

Once it’s finally debuted, will Google Wave be the best way to play pen-and-paper RPGs online? Is this the ubiquitous, dynamic, app-driven platform we’ve been waiting for? With my fingers crossed, I’m hoping for apps that bring dice and statistics...

A Question (#032)

A thought came to me fully formed, like a dictum, as I was doing the dishes. Help me find the ore inside the dross here: RPG rules should be designed to work smoothly even when no one is actually roleplaying. Is this true? Discuss.