by Will Hindmarch | Apr 5, 2010 | Design, Question, RPGs
A few weeks ago, after soliciting questions to use as blog fodder, this thought-provoking message landed in my Tumblr inbox, from Gameplaywright reader Narenfel: Do you know of any examples of how extended illusion-based play has been successfully adapted to game...
by Will Hindmarch | Mar 23, 2010 | Design, Musing, RPGs
Right now, my head is at the intersection of the Splinter Cell: Conviction demo, the Lady Blackbird game mechanics, and the stealth-action RPG rules I’m brewing on the side. What I like about the Trait-and-Tag language is the way that it casts every character as...
by Will Hindmarch | Mar 23, 2010 | Design, RPGs, Sci Fi
This weekend, I debuted a little RPG adventure called Alien Survivor — a one-shot survival-horror scenario in the vein of Alien and Pitch Black, using variations on the rules found in the great indie adventure, Lady Blackbird. I wanted to get this thing out the door,...
by Will Hindmarch | Mar 12, 2010 | Question, RPGs
A question for the weekend, folks: What’s the best currently-available RPG for a newcomer to the hobby? Better still, let’s make up an imaginary dude and find the right game for him. He’s 30, he’s never played but he’s heard tell. He...
by Jeff Tidball | Mar 9, 2010 | Business, RPGs
Being a tabletop RPG’s line developer is an interesting job. It involves work that draws on diverse disciplines not frequently united in the same person. A good line developer has top-shelf creative chops, both in-the-trenches writing and editing abilities as...
by Will Hindmarch | Mar 2, 2010 | Business, RPGs
Paizo honcho Eric Mona is on YouTube talking about the state and fate of tabletop RPGs, as seen and heard as the GamesU 2009 keynote at NeonCon. A lot of what he says is well known to folks in the RPG business, and all of it should be. Best of all, Mona tells it all...