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Hope vs. Fear: The Longsword Edition

Here’s what I apparently do: I flog hope and fear as the pair of emotions that hit a game-player or story-reader in the gut and make any game or story worth a damn. Many months ago, I scribbled a note to myself while I was playing in a game of Grimm, to the...

Conditional

A short discussion of writing style in games broke out on an industry mailing list last week. It wasn’t long before discussion turned to more pointless matters, naturally, but I thought I’d share just one of my voluminous opinions on the subject. Tabletop...

EVE Online, Insanity IRL

At Ten Ton Hammer, a member of the notorious/infamous/renowned Goonswarm writes about EVE Online: There is a jagged fissure of insanity which runs through the heart of the EVE playerbase, a kind of feverish bad crazy that you simply don’t find in other online...

Noobile?

This post by Christian Lindke, in reaction to my “Noob’s Lament” post last week, got me thinking again about the value of noobs. This started as a comment to Christian’s post, but expanded into more musings once I got the Matrix metaphor in...

Noob's Lament

This thing’s been sitting in my drafts for a couple of weeks, hoping for some blast of insight that would turn this post into a serious analysis revealing some essential kernel of the gaming experience. With Jimmy Fallon as our proxy noob. But who the...