by Matt Colville | Jan 8, 2008 | RPGs, Story, Video Games, Writing
Or: “It Was Like The Monolith In 2001…And I Was The Monkey. Except I Wasn’t Naked. Also, I Didn’t Smash In Another Monkey’s Head With A Femur.” I was talking with a traditional RPG-designer friend of mine who was extolling the virtues of...
by Jeff Tidball | Jan 4, 2008 | Story, Writing
A story can divided into three acts that work in more or less the same way from story to story to story. This is not a controversial point of view. And honestly, it had not occurred to me that the idea of dividing story-games likewise into three acts would be...
by Will Hindmarch | Jan 4, 2008 | Musing, neo-, Story, Writing
Maybe you’ve heard of the Mission District stencil storytelling endeavor already. I hope so, as it’s a great little interactive-fiction object d’art. The short version: the stencil craze in San Francisco’s mission district is evolving, like so...
by Jeff Tidball | Jan 3, 2008 | RPGs, Story
Today on his LiveJournal, Robin Laws brings his superior perception to bear in pointing out a unique improvement that the tabletop RPG brings to the typically tiresome, and rarely dramatic, mystery-story denouement. Do check it out.
by Jeff Tidball | Dec 27, 2007 | Board Games, Horror, Story
You’ve heard of Last Night on Earth. ICv2 tells us that it’s the #3 board, card, or family game, if an unqualified statement like that can have any meaning at all. Actual play, Last Night on Earth style. A ring of zombies closes in and takes down the last...
by Jeff Tidball | Dec 20, 2007 | Story, Websites, Writing
The WGA has been sending e-mail updates to the membership on a more-or-less daily basis since the beginning of the writers’ strike. An update from about a month ago included this bit from the picket lines: [Y]esterday, a middle-aged man who had come all the way...