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A Small Leap Forward

Or: “It Was Like The Monolith In 2001…And I Was The Monkey. Except I Wasn’t Naked. Also, I Didn’t Smash In Another Monkey’s Head With A Femur.” I was talking with a traditional RPG-designer friend of mine who was extolling the virtues of...

I, II, III

A story can divided into three acts that work in more or less the same way from story to story to story. This is not a controversial point of view. And honestly, it had not occurred to me that the idea of dividing story-games likewise into three acts would be...

Mission: Stencil

Maybe you’ve heard of the Mission District stencil storytelling endeavor already. I hope so, as it’s a great little interactive-fiction object d’art. The short version: the stencil craze in San Francisco’s mission district is evolving, like so...

Laws on Denouments

Today on his LiveJournal, Robin Laws brings his superior perception to bear in pointing out a unique improvement that the tabletop RPG brings to the typically tiresome, and rarely dramatic, mystery-story denouement. Do check it out. 

Fifty Words

The WGA has been sending e-mail updates to the membership on a more-or-less daily basis since the beginning of the writers’ strike. An update from about a month ago included this bit from the picket lines:  [Y]esterday, a middle-aged man who had come all the way...