by Jeff Tidball | Feb 12, 2011 | Story, Video Games
I don’t know Justin Marks, but someone retweeted this thought of his into my stream this morning: Difference between a video game hero and movie hero: a vidgame hero is expected to do what he’s told – a movie hero is supposed to defy it. We...
by Will Hindmarch | Feb 7, 2011 | awards, Story, Video Games, Writing
The Writer’s Guild of America handed out its awards on Saturday night, including its prize for video-game writing. The winner: Assassin’s Creed: Brotherhood from Ubisoft—Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey...
by Jeff Tidball | Dec 22, 2010 | Hamlet's Hit Points, RPGs, Story
Sarah Darkmagic has written a great post at Critical Hits, “Hope and Fear,” about how to use Hamlet’s Hit Points story beats inside an unfolding combat. She talks about specific mechanical elements of Dungeons & Dragons, but her thinking is more...
by Jeff Tidball | Dec 22, 2010 | Hamlet's Hit Points, RPGs, Story
Sarah Darkmagic has written a great post at Critical Hits, “Hope and Fear,” about how to use Hamlet’s Hit Points story beats inside an unfolding combat. She talks about specific mechanical elements of Dungeons & Dragons, but her thinking is more...
by Jeff Tidball | Dec 7, 2010 | RPGs, Story
I missed this one when he posted it, but back in July Ryan Macklin wrote a blog post that talks about the difference between “adventure games” and “story games.” Whether one is enamored of that particular pair of labels or not, I think...
by Will Hindmarch | Oct 22, 2010 | RPGs, Story, Writing
A question came in via my personal Tumblr blog that I thought you might be interested in. For sure, I think it deserves some of your attention, so I’m addressing it here. That question: Q: If games have texts (the rule books and source material), then they have...