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The Timely Demise

I watched The Hurt Locker the week before last. A fine movie, expertly acted, directed, and written, and presented with the aura of verisimilitude that makes people wonder if all movies aren’t just improvised on set or recorded from life by cameramen hiding in...

Adapting Sands of Time

Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen...

Allegory in Video Games

Evan Narcisse wonders why there aren’t any good video games that are also good allegories: I don’t think it’s a big stretch to look to pop culture as a source of allegory. After all, the myths that we now study in college were originally everyday...

No One Gets Away Clean, Part 2

This is the second half of a two-part interview with Fred Hicks, Ryan Macklin, and Leonard Balsera on the design and development of the Dresden Files RPG — an adaptation of the Dresden Files novels by Jim Butcher. Read part one here. Where do you find the balance...

No One Gets Away Clean, Part 1

Over the last couple of weeks, I’ve been talking online with Fred Hicks, Ryan Macklin, and Leonard Balsera, the designers of the forthcoming Dresden Files RPG from Evil Hat games. I’ll admit two things, right off: I’m excited to see this game, and...

Players Should Be Informants

I’m going back through old drafts of posts and publishing things that I thought I’d build on later… but haven’t. So pardon my half-formed thoughts in these sorts of posts. For example, my response to this great post by Ben Robbins: Lately, I am...