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The Bell-curvy Narrative

Last Sunday night, I was the guest on Geekerati Radio. We talked about games and narrative, topics lodged firmly within the Gameplaywright wheelhouse if not also sown broadly about its idea farm. You can listen to the roughly hour-long discussion at blogtalkradio.com....

Jesse Alexander on Showrunning/D&D

Jesse Alexander, showrunner of the forthcoming NBC post-apocalyptic drama Day One, on how world-building for D&D applies to world-building for a TV series: “As I’ve been building Day One, I kind of think of it like I’m creating a D&D campaign...

Jesse Alexander on Showrunning/D&D

Jesse Alexander, showrunner of the forthcoming NBC post-apocalyptic drama Day One, on how world-building for D&D applies to world-building for a TV series: “As I’ve been building Day One, I kind of think of it like I’m creating a D&D campaign...

Rooksbridge

Friend of Gameplaywright Josh Roby has just launched Rooksbridge, a series of linked fantasy short stories that he’ll publish, one a month, in a variety of formats including PDFs formatted for print, screen, and iPhone; spoken-word mp3s; and what are presumably...

Games, Sports, and Puzzles

I was working on a writing project recently that touched a relatively wide span of game types. While trying to make sense of this taxonomy in the context of the project at hand, I came to this idea: The difference between a game and a sport is whether the player is a...

BioWare on Story

GamesIndustry.biz interviews BioWare general manager Ray Muzyka and creative officer Greg Zeschuk. Q: Do you think a good, meaningful story is possible in an ever-changing world that all users can change [i.e., an MMO]? Ray Muzyka: I think a great story is possible,...