by Jeff Tidball | Nov 1, 2013 | Uncategorized
Daniel Solis has written a quick but extremely insightful and well-illustrated post about the relationship between package design and card design on his blog. It’s all about Iterative Visuals. Start with one baseline, change one or two things, and always only...
by Jeff Tidball | Sep 3, 2012 | The Work, Uncategorized, Work in Progress
It’s been a while, Gameplaywriters, and I apologize for that. New high-stress job, move to a new city, and all that. But LinkedIn just reminded me of something that I wanted to drop in and memorialize: Gameplaywright is five years old this month. Stick around,...
by Will Hindmarch | Feb 14, 2012 | Uncategorized
This post is actually two posts—maybe three—but I’ve chosen not break it up because they’re all entangled in my head so I’m sharing this more or less as it occurred to me, which is honest, at least. An idea you don’t agree with might come to...
by Will Hindmarch | Sep 24, 2009 | Design, Fantasy, RPGs, Uncategorized, Writing
This is about inspiration. This is about narrowing down an infinite array of potential attitudes and ideas into a smaller headspace, a common playground with a common language — someplace where I can say the word viking and conjure the right kind of image. This is...
by Will Hindmarch | Jun 15, 2009 | Uncategorized
Jet-Pack.net Launching today, with Wood Ingham, Chuck Wendig, and myself. Why? Read “The Dirty Model” and find out.
by Will Hindmarch | May 28, 2008 | Board Games, Musing, Uncategorized
It’s not as remarkable as discovering, say, a beautifully preserved Senet board, but for game fans this is still something. Have a look at the condition of the 1893 baseball-themed board game discovered in the eaves of an estate house in Missouri: according to...