by Jeff Tidball | Mar 29, 2010 | Story, Video Games
In an extreme test of my generic dictum that a story can improve any game, I read this morning that Flick Bowling 2 for the iPhone has a story mode. As summarized in CNET’s review: The story goes like this: On a regular day of bowling with your friend, suddenly...
by Jason L Blair | Mar 10, 2010 | Story, Video Games
by Jason L Blair Those who only view footage of Heavy Rain or whose button presses are laden with skepticism may well file away game developer Quantic Dream’s latest release as nothing more than a pretender to the Dragon’s Lair throne. Anyone who plays the...
by Will Hindmarch | Mar 7, 2010 | Accessories, Board Games, card games, MMOs, Question, Video Games
Every now and again, I open up my Tumblr account’s “Ask Me” feature, to get blog fodder from folks on the Internet. Last week, I got a gaming question that I thought we should talk about here. The question in question: When you play games online, the...
by Will Hindmarch | Mar 3, 2010 | Books, Business, Video Games, Websites
Did you see this article in the New Yorker about Random House’s video-game division? Though I’ve long complained that my generation has failed some enormous life test by not leaving behind its video games in childhood, that’s always been the nervous argument of...
by Will Hindmarch | Mar 1, 2010 | Design, Video Games, Writing
Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...
by Jeff Tidball | Feb 26, 2010 | Movies, Story, Video Games
Jordan Mechner, in the unusual position of having worked on the Sands of Time game as a writer and designer, and also of having also been involved in the forthcoming Prince of Persia: The Sands of Time movie as a writer and executive producer, is interviewed in Screen...