by Will Hindmarch | Nov 20, 2009 | Story, Video Games, Writing
“Valve’s got a great process. They run through it. They iterate like crazy on stuff. They throw stuff away when it doesn’t work. They find ways to rapidly prototype. I think everything else in games gets iterated a gazillion bazillion times. When I...
by Will Hindmarch | Sep 28, 2009 | Board Games, card games, Design, Musing, Video Games
In his post on paragaming, Jesper Juul (Half-Real) cites a few fundamental criteria for good video-game design, each of which is violated by China Miner, a game that he enjoys despite, and because of, its faults. (Each of these might be thought of as a Thing Juul...
by Will Hindmarch | Sep 21, 2009 | RPGs, Video Games, Writing
Freelance journalist Quinns, a.k.a. Quintin Smith, writes about video games. He’s also traveled the world. How he manages to do both is somewhat unclear to me, as I just heard of Quinns this morning, but this recent post of his, “Traveling and Lies in...
by Jeff Tidball | Sep 15, 2009 | MMOs, Video Games
A friend of mine sent me a link to an article at Kotaku about forthcoming MMO The Secret World. According to the article: [The Secret World] is a game that takes place in the real world of today, only everything is true. Aliens and demons exist. The world is hollow....
by Will Hindmarch | Aug 31, 2009 | Fantasy, Musing, Promotion, Question, Video Games
It’s my experience that, whether I download them or get them off a disc, video game demos come in one of two types, for every demo answers a question with two possible outcomes: “Yes, you are something I want to play,” and “No, you are...
by Jeff Tidball | Jul 9, 2009 | Story, Video Games
GamesIndustry.biz interviews BioWare general manager Ray Muzyka and creative officer Greg Zeschuk. Q: Do you think a good, meaningful story is possible in an ever-changing world that all users can change [i.e., an MMO]? Ray Muzyka: I think a great story is possible,...