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How Much Gets Thrown Away

“Valve’s got a great process. They run through it. They iterate like crazy on stuff. They throw stuff away when it doesn’t work. They find ways to rapidly prototype. I think everything else in games gets iterated a gazillion bazillion times. When I...

Lies in 16-bit RPGs

Freelance journalist Quinns, a.k.a. Quintin Smith, writes about video games. He’s also traveled the world. How he manages to do both is somewhat unclear to me, as I just heard of Quinns this morning, but this recent post of his, “Traveling and Lies in...

The Point of Levels and Experience

A friend of mine sent me a link to an article at Kotaku about forthcoming MMO The Secret World. According to the article: [The Secret World] is a game that takes place in the real world of today, only everything is true. Aliens and demons exist. The world is hollow....

BioWare on Story

GamesIndustry.biz interviews BioWare general manager Ray Muzyka and creative officer Greg Zeschuk. Q: Do you think a good, meaningful story is possible in an ever-changing world that all users can change [i.e., an MMO]? Ray Muzyka: I think a great story is possible,...