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A Videogame, in Three Acts

Yesterday’s issue of The Escapist included “A Videogame, in Three Acts,” an article I wrote about using the Hollywood three-act structure to add emotional impact to videogames. Parts of my argument there may sound familiar; I’ve been beating...

Behind Me

I don’t play a lot of video games these days. I got out of the habit when I fell seriously into film and TV, and when my son was born, that was pretty much the end of it. Until Christmas, we didn’t have a current-generation console in the house. I played...

EVE Online, Insanity IRL

At Ten Ton Hammer, a member of the notorious/infamous/renowned Goonswarm writes about EVE Online: There is a jagged fissure of insanity which runs through the heart of the EVE playerbase, a kind of feverish bad crazy that you simply don’t find in other online...

Mechner's Remix of The Last Express

Jordan Mechner’s The Last Express is probably the best rotoscoped Orient Express-based adventure game ever created. On his blog, Jordan Mechner recently released a remix of The Last Express, cutting the game’s animated gameplay into a 75-minute cinematic...

Passage

A Twitter link a week or four ago sent me to Creativity magazine’s list “The Creative 50.” (The content has since disappeared behind a subscriber login.) Creativity—the magazine—is apparently focused on marketing-related creativity, and their list of...

Noob's Lament

This thing’s been sitting in my drafts for a couple of weeks, hoping for some blast of insight that would turn this post into a serious analysis revealing some essential kernel of the gaming experience. With Jimmy Fallon as our proxy noob. But who the...