by Jeff Tidball | Apr 1, 2009 | Movies, Story, Video Games
Yesterday’s issue of The Escapist included “A Videogame, in Three Acts,” an article I wrote about using the Hollywood three-act structure to add emotional impact to videogames. Parts of my argument there may sound familiar; I’ve been beating...
by Jeff Tidball | Mar 29, 2009 | Video Games, Writing
I don’t play a lot of video games these days. I got out of the habit when I fell seriously into film and TV, and when my son was born, that was pretty much the end of it. Until Christmas, we didn’t have a current-generation console in the house. I played...
by Will Hindmarch | Mar 18, 2009 | MMOs, RPGs, Sci Fi, Video Games
At Ten Ton Hammer, a member of the notorious/infamous/renowned Goonswarm writes about EVE Online: There is a jagged fissure of insanity which runs through the heart of the EVE playerbase, a kind of feverish bad crazy that you simply don’t find in other online...
by Will Hindmarch | Mar 12, 2009 | Story, Video Games
Jordan Mechner’s The Last Express is probably the best rotoscoped Orient Express-based adventure game ever created. On his blog, Jordan Mechner recently released a remix of The Last Express, cutting the game’s animated gameplay into a 75-minute cinematic...
by Jeff Tidball | Feb 26, 2009 | Design, Musing, Video Games
A Twitter link a week or four ago sent me to Creativity magazine’s list “The Creative 50.” (The content has since disappeared behind a subscriber login.) Creativity—the magazine—is apparently focused on marketing-related creativity, and their list of...
by Will Hindmarch | Feb 10, 2009 | MMOs, Musing, RPGs, Video Games, Websites
This thing’s been sitting in my drafts for a couple of weeks, hoping for some blast of insight that would turn this post into a serious analysis revealing some essential kernel of the gaming experience. With Jimmy Fallon as our proxy noob. But who the...