by Will Hindmarch | Feb 23, 2014 | Promotion, Work in Progress, Writing
Hi there! We’re renovating the site over the next few months, so some content might move around a bit. If you want to see what we’re blogging these days, you can see that here at blog.gameplaywright.net. A few new developments are forthcoming this year, so...
by Jeff Tidball | Sep 16, 2013 | Design, Writing
At a GenCon auction ten or twelve years ago, someone suggested to me that the greatest tragedy that can befall a wargame is to be auctioned in a state where the shrinkwrap has been removed but the counters remain unpunched. Someone wanted to love this game but never...
by Will Hindmarch | Mar 28, 2013 | Design, Horror, Video Games, Writing
In the new Tomb Raider, Lara Croft’s journey from survivor to action star to heroine (or antiheroine, but we’ll get to that) takes her through horrors visceral and terrestrial, mundane and extraordinary. But her grim and grueling adventure isn’t...
by Will Hindmarch | Mar 21, 2013 | Design, Musing, Video Games, Writing
In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind...
by Will Hindmarch | Mar 20, 2013 | Design, Movies, Musing, Video Games, Writing
I’ve enjoyed a slew of Indiana Jones video games, like The Fate of Atlantis and The Emperor’s Tomb, but I haven’t played the Indiana Jones video game I really want right now. It doesn’t exist. Yet with Uncharted and Tomb Raider paying homage in...
by Will Hindmarch | Mar 18, 2013 | Design, Horror, Video Games, Writing
If you’d asked me before, I would’ve been skeptical. Another gritty reboot, this time of Lara Croft, a character whose confidence and poise under pressure was part of the hook? I know people who hated the twists on Bond in Skyfall. It’s not that I...