by Will Hindmarch | Apr 27, 2010 | Design, Video Games, Writing
In his article, “Analysis: Splinter Cell: Conviction and Moral Quandaries,” which I caught over at Gamasutra, journalist Fraser McMillan wrestles with the bloody new direction that Sam Fisher has taken in the newest Splinter Cell game. I know what...
by Jeff Tidball | Apr 20, 2010 | RPGs, Writing
An old friend of mine from grad school recently got in touch. He’s going to be teaching a screenwriting class this semester and he was wondering if I still had any of my notes about the scene exercises that we did in our first-year writing seminar. To my credit...
by Will Hindmarch | Mar 1, 2010 | Design, Video Games, Writing
Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...
by Will Hindmarch | Feb 17, 2010 | Books, Design, RPGs, Story, Writing
This is the second half of a two-part interview with Fred Hicks, Ryan Macklin, and Leonard Balsera on the design and development of the Dresden Files RPG — an adaptation of the Dresden Files novels by Jim Butcher. Read part one here. Where do you find the balance...
by Will Hindmarch | Feb 15, 2010 | Books, Design, RPGs, Story, Writing
Over the last couple of weeks, I’ve been talking online with Fred Hicks, Ryan Macklin, and Leonard Balsera, the designers of the forthcoming Dresden Files RPG from Evil Hat games. I’ll admit two things, right off: I’m excited to see this game, and...
by Will Hindmarch | Feb 5, 2010 | Board Games, Design, MMOs, Movies, RPGs, Video Games, Websites, Writing
Here’s something I wrote about games as art, eons ago, when somebody on the Internet made me all mad. Someday I may finish it, and update its bunch of busted links, but for now I offer it up in rough form, in honor of the Art History of Games (#AHoG), happening...