Select Page

Your Sam Fisher Versus Mine

In his article, “Analysis: Splinter Cell: Conviction and Moral Quandaries,” which I caught over at Gamasutra, journalist Fraser McMillan wrestles with the bloody new direction that Sam Fisher has taken in the newest Splinter Cell game. I know what...

Scene Exercises

An old friend of mine from grad school recently got in touch. He’s going to be teaching a screenwriting class this semester and he was wondering if I still had any of my notes about the scene exercises that we did in our first-year writing seminar. To my credit...

Hocking on Didacticism in Games

Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...

No One Gets Away Clean, Part 2

This is the second half of a two-part interview with Fred Hicks, Ryan Macklin, and Leonard Balsera on the design and development of the Dresden Files RPG — an adaptation of the Dresden Files novels by Jim Butcher. Read part one here. Where do you find the balance...

No One Gets Away Clean, Part 1

Over the last couple of weeks, I’ve been talking online with Fred Hicks, Ryan Macklin, and Leonard Balsera, the designers of the forthcoming Dresden Files RPG from Evil Hat games. I’ll admit two things, right off: I’m excited to see this game, and...