Things We Think About Games
A book about play and design
“An unholy mixture of helpful guidebook and jabbing provocation, it will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank ‘n’ file gamer alike.” See more.
A book about gamers and our dice
“The Bones is a wonderful and entertaining read for anyone who has ever gamed. You’ll smile as you recognize the victories in getting the perfect roll at the right time and commiserate with the low roll that caused everything to fall apart.” Read on.
Hamlet's Hit Points
by Robin D. Laws
“An unparalleled game designer and best-of-breed game master, Robin reminds us that narrative is worth it: worth creating, worth studying, and worth nurturing in any format, with or without dice.” Get it now.
The White Box
A design workshop in a box
A complete how-to guide for tabletop game designers from game developer and expert Jeremy Holcomb, presented in a box with meeples and other instruments to prototype your next game. Coming soon!
New Book Announcement
Games, Storytelling, and Creativity Mean Lots to Us
This is about ludology and dramaturgy—a high-falutin’ way of saying games and stories—put together to make something new. This is about the business of creating games and stories, too. Gameplaywright is about writing and design, aimed at pros and amateurs. This is an exploration, not a journey.
We’re going to be mistaken sometimes, and we’re not afraid of that.
This stuff matters to us, and we’re hoping to get smarter by writing about it. If it matters to you, too, pull up a chair. Make your games better, make your writing better, and if you read something that provokes you, speak.
Writer, game designer, and manager of creative teams and projects.
Writer, designer, and producer of games, fiction, and nonfiction.