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Matt Forbeck on Gaming Fiction

If you didn’t catch it last week, check out “Days of High Adventure: Gaming Fiction,” Matt Forbeck’s recent article at The Escapist about gaming tie-in fiction. He begins with a highly informed discussion of the fundamental differences between...

Jane McGonigal's Optimistic Future

I finally got around to watching Jane McGonigal’s 2010 TED presentation about how the unique skills of online game players might be harnessed to solve epic problems in the real world. It’s worth your 20 minutes if for no other reason than its optimistic...

Scene Exercises

An old friend of mine from grad school recently got in touch. He’s going to be teaching a screenwriting class this semester and he was wondering if I still had any of my notes about the scene exercises that we did in our first-year writing seminar. To my credit...

Setting v. Mechanics

GenCon panels have argued about it for years: What’s more important, a game’s setting, or its mechanics? The purpose of asking obviously isn’t to solve the problem once and for all, because as with all aesthetic investigations, there can’t...

Gameplaywright at GenCon

Online event registration for GenCon goes live this coming Sunday, April 11. When you’re drawing up your GenCon schedule, we hope you’ll make room for one or both of our Gameplaywright events this year. Hamlet’s Hit Points is a seminar where Robin...