by Jeff Tidball | Aug 11, 2011 | Conventions, Things We Think About Games
Friend of Gameplaywright Jason Pitre recorded our GenCon roundtable “Things You Think About Games,” and has posted it online at his website. Check out his other recordings from the convention as well. Things You Think About Games Roundtable...
by Jeff Tidball | Aug 2, 2011 | Conventions, Events, Hamlet's Hit Points
We hope you’ll join us for two Gameplaywright events at GenCon this week: Robin Laws will be talking about Hamlet’s Hit Points, presenting the system of analysis behind his ENnie-nominated book and taking questions about its theory and application....
by Jeff Tidball | Jul 19, 2011 | Creativity, Design, Fan Culture
Although it apparently caused great furor, Chain World was news to me when I read the article “Chain World Videogame Was Supposed to be a Religion—Not a Holy War” on Wired.com last night. There’s no sense recapitulating the article’s contents...
by Jeff Tidball | Jun 30, 2011 | Design, The Work, Writing
Good enough, for those that seek perfection, is what we call it when it’s sufficient to surpass the standards we’ve set. Anything beyond good enough is called stalling and a waste of time. Per “How Do You Know When It’s Done?,” on Seth...
by Jeff Tidball | May 19, 2011 | Social Games, Video Games
I haven’t been able to really get into the Dragon Age: Legends Facebook game, but having installed the game on my Facebook account, EA’s got my e-mail address, so they’re pushing info about it to my inbox on a daily basis. Yesterday, an announcement...