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Hocking on Didacticism in Games

Clint Hocking (Splinter Cell: Chaos Theory, Far Cry 2), Creative Director at Ubisoft Montreal, thinks a lot about serious games — and taking games seriously. I got to see his lecture about the future of games and media convergence, “The Territory is Not the...

No One Gets Away Clean, Part 2

This is the second half of a two-part interview with Fred Hicks, Ryan Macklin, and Leonard Balsera on the design and development of the Dresden Files RPG — an adaptation of the Dresden Files novels by Jim Butcher. Read part one here. Where do you find the balance...

No One Gets Away Clean, Part 1

Over the last couple of weeks, I’ve been talking online with Fred Hicks, Ryan Macklin, and Leonard Balsera, the designers of the forthcoming Dresden Files RPG from Evil Hat games. I’ll admit two things, right off: I’m excited to see this game, and...