by Will Hindmarch | Mar 25, 2008 | Board Games, RPGs, Story, Will's Thesis
Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...
by Will Hindmarch | Mar 25, 2008 | Board Games, RPGs, Story, Will's Thesis
Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...
by Will Hindmarch | Mar 14, 2008 | Musing, RPGs
It’s a silly question, but I’m confronted with a choice. I am gathering together a new gaming group and I find myself faced with two extremes: play a game that I can actively work on, so that play is work-related; or play a game that is dead and buried but...
by Will Hindmarch | Mar 13, 2008 | Musing, RPGs
This is a comment I posted on Robin Laws’ livejournal some weeks back. I saved it to share here on a slow week. Since I’m not technically back from my deadlines-imposed hiatus until next week, we’ll call this a slow one. Enjoy: One thing I do to...
by Will Hindmarch | Mar 11, 2008 | MMOs, Musing, RPGs, Story, Video Games
When we first started playing LOTRO at the White Wolf office, via a free trial, a lot of us thought (or feared) that the unavoidable public conditions of an MMO would ruin any sense of real immersion into a setting that intended to take itself seriously. We joked...