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Dungeons & Diagrams I

Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...

Dungeons & Diagrams I

Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...

What To Play?

It’s a silly question, but I’m confronted with a choice. I am gathering together a new gaming group and I find myself faced with two extremes: play a game that I can actively work on, so that play is work-related; or play a game that is dead and buried but...

Following Tone

This is a comment I posted on Robin Laws’ livejournal some weeks back. I saved it to share here on a slow week. Since I’m not technically back from my deadlines-imposed hiatus until next week, we’ll call this a slow one. Enjoy: One thing I do to...