by Jeff Tidball | May 17, 2013 | Business, Publishing, The Work
On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the tabletop gaming industry, to be so successful overall that it can afford...
by Jeff Tidball | Mar 31, 2011 | Business, Social Games
Yesterday I read the most intelligent and least douchy thing I’ve ever read about making money from free-to-play games, in an interview with social game designer Brenda Brathwaite: Brathwaite explains [her studio’s] approach to monetization with a...
by Jeff Tidball | Feb 21, 2011 | Business, Movies, Story
Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception’s critical and commercial success. [I]t’s really bad...
by Jeff Tidball | Feb 10, 2011 | Board Games, Business
Brett Myers tweeted a link to a blog post examining the legal questions surrounding the recent availability of files for 3D-printing your own Settlers of Catan components. The analysis’s short answer: This probably does not violate any laws. Should this be...
by Jeff Tidball | Feb 8, 2011 | Business, Design, Video Games
Daniel Clark blogged at Lostgarden recently about the Declaration of Game Designer Independence. More interesting still is the unfiltered Project Horseshoe group report that includes and precedes the Declaration. It advocates—among other things—a certification board...
by Jeff Tidball | Jan 13, 2011 | Business, Design, Licensing, RPGs
The Indie Press Revolution blog posted an op-ed piece by Steve Long about licensed RPGs yesterday. You should read it. Steve argues that in the last decade the tabletop roleplaying hobby as a whole has been creatively diminished by the tendency of publishers to...