by Will Hindmarch | Sep 17, 2012 | Design, Fantasy, RPGs, Video Games
This weekend I ran the first session of an ongoing campaign-in-miniature set in Middle-earth, using the game rules from Francesco Nepitello’s The One Ring (TOR). In the parlance of play, I’m hacking and drifting this game in bits and bobs to get a certain...
by Will Hindmarch | Mar 11, 2012 | Design, Fan Culture, RPGs, Writing
I want to write a missed-connection piece for those beautiful RPGs that have passed me on the train or gone unmet at the coffeehouse. Different kinds of game texts connect with different kinds of audiences. Naturally an audience may tend to prefer and admire the text...
by Will Hindmarch | Feb 24, 2012 | Creativity, Design, Video Games
This isn’t about the unfair treatment of professionals who dare to voice unconventional ideas. We won’t discuss here the specifics of ugly incidents making the rounds online lately. Comments that stray into that turf will be deleted. This post is about...
by Will Hindmarch | Feb 17, 2012 | Design, RPGs
This post has been sitting unfinished in the drafts folder for years, waiting for a breakthrough to finish it. You are that breakthrough. You know that overused moment in film and television where someone levels a gun on someone else and issues an ultimatum? “Do...
by Will Hindmarch | Jan 20, 2012 | Design, Fantasy, Play, RPGs
I laid out seven cards I’d selected from Paizo’s GameMastery deck, Urban NPCs, in a row at the middle of the table, where both of my regular players could see them. Without any preview or overview, I tasked my players with answering the questions below. (I...
by Will Hindmarch | Dec 9, 2011 | Design, Promotion, Publishing, RPGs, Sci Fi, Story, Writing
I hesitated to post this here because this isn’t a Gameplaywright project, but you might be interested in seeing it all the same. I’ve launched my first Kickstarter campaign to fund the completion and publication of a story-game adventure called...