by Will Hindmarch | Nov 15, 2011 | Design, Play, RPGs
What about traits that emerge during play between characters? What about traits that describe a group of characters, like an adventuring party or a superhero team? I’m thinking out loud about this because of something Sage LaTorra wrote about yesterday on...
by Will Hindmarch | Nov 2, 2011 | Board Games, Design, Websites
The game designer Elizabeth Sampat has a new blog and its inaugural post is killer. The less I say to prepare you for it, the better. Suffice to say, it is a cutting and heartfelt look not only at Brenda Garno Brathwaite’s Síochán Leat, aka the Irish Game, but at the...
by Will Hindmarch | Nov 1, 2011 | Design, RPGs, Websites
In case you don’t have enough to read already, I thought I’d bring two more RPG-related columns to your attention. Are you reading these already? Back in September, the inestimable Monte Cook reunited with Wizards of the Coast and took over writing the...
by Will Hindmarch | Nov 1, 2011 | Design, RPGs, Websites
In case you don’t have enough to read already, I thought I’d bring two more RPG-related columns to your attention. Are you reading these already? Back in September, the inestimable Monte Cook reunited with Wizards of the Coast and took over writing the...
by Will Hindmarch | Oct 11, 2011 | Design, Musing, Question, RPGs, Websites
Here’s another thing that’s been open in my browser for a while: Mike Birkhead, via Gamasutra, asking “What makes combat fun?” I love reading this kind of article. Birkhead gets into details in this piece, breaking down what combat actually is...
by Jeff Tidball | Jul 19, 2011 | Creativity, Design, Fan Culture
Although it apparently caused great furor, Chain World was news to me when I read the article “Chain World Videogame Was Supposed to be a Religion—Not a Holy War” on Wired.com last night. There’s no sense recapitulating the article’s contents...