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Is It Good Enough?

Good enough, for those that seek perfection, is what we call it when it’s sufficient to surpass the standards we’ve set. Anything beyond good enough is called stalling and a waste of time. Per “How Do You Know When It’s Done?,” on Seth...

On Rules and Their Functions

Just a quick note tonight. If you haven’t yet read it, you might well find something provocative in Ben Lehman’s newest guest-post at Vincent Baker’s blog: Rules and Their Functions. Besides being a thoughtful read on its own, it has got a great...

Storytelling in Video Games at IGN

IGN Australia asked a wide array of video-game developers about the role of storytelling in games and got a lot of good answers. In this first part of a three-part feature, IGN asks “How has storytelling in video games matured over the last decade or so? Has it...

Fessing Up

Here’s something I found in the drafts folder that I should’ve posted eons ago. Over on Story Games, I once clarified a bit of foggy thinking that I’d wandered into last year, surrounding the roleplaying game, Apocalypse World (about which I have...

Independence

Daniel Clark blogged at Lostgarden recently about the Declaration of Game Designer Independence. More interesting still is the unfiltered Project Horseshoe group report that includes and precedes the Declaration. It advocates—among other things—a certification board...