by Jeff Tidball | Jan 13, 2011 | Business, Design, Licensing, RPGs
The Indie Press Revolution blog posted an op-ed piece by Steve Long about licensed RPGs yesterday. You should read it. Steve argues that in the last decade the tabletop roleplaying hobby as a whole has been creatively diminished by the tendency of publishers to...
by Will Hindmarch | Nov 12, 2010 | Design, Question, RPGs
I was asked, via Twitter, why I think Apocalypse World is such a popular game for hacks and remixes. I have my own opinions, but smarter and better informed people are weighing in right now on Twitter, in ways that might be hard to follow in just a few hours. So...
by Jeff Tidball | Oct 20, 2010 | card games, Design
I just re-ordered labels for playing card prototyping, and thought I’d share the specifics. If you’re going to be mocking up game cards, you’re going to want 8-up name-tag size labels, 3.375 inches by 2.3125 inches. I have no idea what the Avery...
by Will Hindmarch | Sep 28, 2010 | Design, Fantasy, RPGs
Did you see this blog post that designer and writer Rob Schwalb made last week? He’s taking a new look at the way we spend the XP budget to build encounters for D&D. The problem he’s out to combat is a repetitive rhythm of play that puts exploration...
by Will Hindmarch | Sep 1, 2010 | Design, Question, RPGs
Here’s a question that’s occurred to me quite a lot over the past couple of weeks, since Gen Con. I offer it up without much preamble, save for this: Whether you’re hacking a tightly focused game like Apocalypse World or devising a campaign for...
by Will Hindmarch | Aug 31, 2010 | Books, Design, RPGs, Writing
“It was on the tip of everyone’s tongue. Tyler and I just gave it a name.” —Narrator, Fight Club First things first, you should probably get your hands on Apocalypse World. D. Vincent Baker has created something remarkable with Apocalypse...