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License to Roam

I’ve just scratched the surface of Lord of the Rings: War in the North but I’d been looking forward to this game for a while. What drew me in was its promise of an original story set in Middle-earth’s less-visited locales, like Mirkwood or the ruined...

Question: When Do You Fudge the Dice?

Today, on Twitter, Rob Donoghue (@RDonoghue) asked: GMs: If you strongly object to dice fudging, do you equally strongly support data transparency, such as visible enemy stats & Powers? After some dialogue, Tracy Hurley (@SarahDarkmagic) wrote: To turn it around,...

Question: Is This A Custom Move?

In this fascinating thread over at Story Games, a few Apocalypse World players are wrestling with one player’s actual-play issues and discussing some of the edges of the Apocalypse World GM’s job. (I think.) In that thread, you’ll find some...

Rewarding History

Another week, another question from my tumblelog that I think is best served by hearing multiple voices sound off on the subject. I could sound off on this alone, but I know some of you have approaches that I haven’t thought of, so let’s hear them. This...

Playing On A Wave

If you’re not careful, Google Wave becomes just another play-by-chat option. Everyone’s typing at once, filing their character’s actions in order, creating a mess of information from which meaning must be extracted and the narrative of play...

Cthalloween

I’m happy to announce that Gameplaywright Press is sponsoring what looks to be a terrific new Halloween story-game: Cthalloween! (@cthalloween) This is the new Twitter-based storytelling experience from Jay Bushman, in the vein of last year’s Halloween...