by Jeff Tidball | Oct 2, 2013 | Props
The argument’s made from time to time that to teach something really effectively, you have to make it interesting. Game designers sometimes make the follow-up point that games are pretty interesting. Everybody knows that gerrymandering is a nonsense process of...
by Jeff Tidball | Jun 3, 2010 | Design, Props, RPGs
Game designer Matt Snyder recently launched an open game design project with the goal of creating a modular tabletop RPG game system that individual game-makers can use as a blasting-off point for their own designs. Matt suggests that the goal is worthwhile for two...
by Jeff Tidball | Nov 17, 2009 | Promotion, Props
At the beginning of Chris Pramas’s recent interview with The Escapist about the upcoming Green Ronin Dragon Age RPG, he starts generally, talking about the success of Green Ronin. If you have the passion, just go for it.… It’s much easier to get your own...
by Jeff Tidball | Jun 2, 2009 | Movies, Props, Story, Writing
Here’s a weird confluence of story and game for you: I’m working on a screenplay that’s about—among other things—people who play a particular game. This has been done before, of course. Take Jumanji, Zathura, and perhaps most obviously, The Game. In...
by Jeff Tidball | Feb 13, 2009 | Design, Movies, Props
I got a mass e-mail the other day putting out the word that nominations are open for the annual Humanitas prizes, which are awarded to screenwriters working in both film and television, to “encourage, stimulate and sustain the nation’s screenwriters in...
by Will Hindmarch | Jan 10, 2008 | Accessories, Musing, Props, RPGs, Story
It started as a simple fantasy-RPG play experiment: Could I mash-up a bunch of genre references, a handful of game accessories, an undercooked experimental game mechanic, and a few weekday hours into some kind of crazy, bawdy crime story? It turned into a...