by Will Hindmarch | Sep 1, 2010 | Design, Question, RPGs
Here’s a question that’s occurred to me quite a lot over the past couple of weeks, since Gen Con. I offer it up without much preamble, save for this: Whether you’re hacking a tightly focused game like Apocalypse World or devising a campaign for...
by Will Hindmarch | Aug 31, 2010 | Books, Design, RPGs, Writing
“It was on the tip of everyone’s tongue. Tyler and I just gave it a name.” —Narrator, Fight Club First things first, you should probably get your hands on Apocalypse World. D. Vincent Baker has created something remarkable with Apocalypse...
by Will Hindmarch | Jul 16, 2010 | Play, Question, RPGs
Another week, another question from my tumblelog that I think is best served by hearing multiple voices sound off on the subject. I could sound off on this alone, but I know some of you have approaches that I haven’t thought of, so let’s hear them. This...
by Jeff Tidball | Jul 8, 2010 | Design, RPGs
Chris Sims has a post up today at Critical-Hits.com about how RPG designers and developers often use canon badly, inventing background and backstory for their games that’s pointlessly limiting, unfun, or worse. His section on how to do canon...
by Will Hindmarch | Jun 29, 2010 | Fantasy, Question, RPGs, Sci Fi
This question came in via my Tumblr account not long before I left for the Origins Game Fair last week. I offered it up to some of my favorite gaming minds there at the convention, during a bout of late-night game talk in a hotel lobby bar, and we came up with a bout...
by Will Hindmarch | Jun 7, 2010 | Design, Horror, RPGs
Zombies control the city. Humanity holds on within a towering enclave. Precious supplies remain out in the abandoned city, waiting to be reclaimed. To get these supplies, you must go roof-to-roof, dodging zombies and staying clear of the lethal mist that clings to the...