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Hite on Setting Design

If you read nothing else about tabletop roleplaying this week, read Ken’s exploration of why setting (vs. character, vs. plot) is the RPG designer’s primary responsibility. More and more, I’ve come to believe that the designer’s primary...

No One Gets Away Clean, Part 2

This is the second half of a two-part interview with Fred Hicks, Ryan Macklin, and Leonard Balsera on the design and development of the Dresden Files RPG — an adaptation of the Dresden Files novels by Jim Butcher. Read part one here. Where do you find the balance...

No One Gets Away Clean, Part 1

Over the last couple of weeks, I’ve been talking online with Fred Hicks, Ryan Macklin, and Leonard Balsera, the designers of the forthcoming Dresden Files RPG from Evil Hat games. I’ll admit two things, right off: I’m excited to see this game, and...