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An Ideal Tool

An iconic ethos implies both action and motivation, and is thus an ideal tool for defining player characters in roleplaying games. You guys all read Robin every day, right?

Lies in 16-bit RPGs

Freelance journalist Quinns, a.k.a. Quintin Smith, writes about video games. He’s also traveled the world. How he manages to do both is somewhat unclear to me, as I just heard of Quinns this morning, but this recent post of his, “Traveling and Lies in...

30 Gamemastering Articles

I can’t vouch for all of these, as I’ve read fewer than half of them, but it seems like a fine slew: that gamer-blog bastion, Gnome Stew, has gathered thirty great GM-oriented blog posts and articles from its archives — including a few from game-writer and...

Developing "Terminus Est"

David A. Hill needed the money. As he puts it: A near stranger but loose associate from my Twitter account said that he couldn’t provide the full 200$ I was asking for, but would instead contribute 50$ to the project, if three other patrons would. You can find out...