by Will Hindmarch | Sep 9, 2013 | Conventions, Fantasy, Play, RPGs, Story
We’ve talked here before about the worst game sessions we’ve ever presided over as GM. I don’t think this one was my worst ever but it was certainly my worst in recent memory — my worst ever playing Dungeon World, for sure — and it was at a big table...
by Will Hindmarch | Mar 5, 2012 | RPGs, Story
Jason Morningstar wrote this on Google Plus: Questioning assumptions: In roleplaying games, how come we only play each scene one time? Here’s what I wrote immediately after reading the question (so this is probably just a reflection of my habits and presumptions...
by Will Hindmarch | Dec 9, 2011 | Design, Promotion, Publishing, RPGs, Sci Fi, Story, Writing
I hesitated to post this here because this isn’t a Gameplaywright project, but you might be interested in seeing it all the same. I’ve launched my first Kickstarter campaign to fund the completion and publication of a story-game adventure called...
by Will Hindmarch | Jun 1, 2011 | Design, Story, Video Games
IGN Australia asked a wide array of video-game developers about the role of storytelling in games and got a lot of good answers. In this first part of a three-part feature, IGN asks “How has storytelling in video games matured over the last decade or so? Has it...
by Will Hindmarch | May 14, 2011 | Musing, RPGs, Story
(In the interest of posting more often around here, I’m going to spend some time sharing rough thoughts and sketches of ideas, rather than aiming wholly and solely for breakthroughs and finished essays. This is a blog, after all.) Can an RPG be made GM-proof? Is...
by Jeff Tidball | Feb 21, 2011 | Business, Movies, Story
Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception’s critical and commercial success. [I]t’s really bad...