by Will Hindmarch | Oct 5, 2011 | Musing, Video Games, Websites
This has been open in a tab in my browser for weeks. I think I found this through Gamasutra. I keep meaning to ask you about it. The link is this: Warhammer 40,000: Space Marine – Most Suprisingly Feminist Game of the Year Contender. An excerpt: [2nd Lieutenant...
by Will Hindmarch | Jun 18, 2011 | ARGs, awards, Board Games, Books, card games, Dice, Events, Fan Culture, MMOs, RPGs, Video Games
You have a single prize to award to one noun — person, place, thing, or event — in recognition of excellence in gaming for the previous year, from July 2010 to July 2011. This is a prize of celebration and recognition only. No trophy, no money, no stickers, no medals....
by Will Hindmarch | Jun 1, 2011 | Design, Story, Video Games
IGN Australia asked a wide array of video-game developers about the role of storytelling in games and got a lot of good answers. In this first part of a three-part feature, IGN asks “How has storytelling in video games matured over the last decade or so? Has it...
by Jeff Tidball | May 19, 2011 | Social Games, Video Games
I haven’t been able to really get into the Dragon Age: Legends Facebook game, but having installed the game on my Facebook account, EA’s got my e-mail address, so they’re pushing info about it to my inbox on a daily basis. Yesterday, an announcement...
by Jeff Tidball | Mar 24, 2011 | Video Games
I don’t know Tak Fung from Adam, but though a series of re-tweets (and by now far out of an original context that appears to have been part of a longer discussion) this suggestion of his wound up in my Twitter feed: the argument against farmville is similar to...
by Jeff Tidball | Feb 12, 2011 | Story, Video Games
I don’t know Justin Marks, but someone retweeted this thought of his into my stream this morning: Difference between a video game hero and movie hero: a vidgame hero is expected to do what he’s told – a movie hero is supposed to defy it. We...