by Will Hindmarch | Oct 11, 2011 | Design, Musing, Question, RPGs, Websites
Here’s another thing that’s been open in my browser for a while: Mike Birkhead, via Gamasutra, asking “What makes combat fun?” I love reading this kind of article. Birkhead gets into details in this piece, breaking down what combat actually is...
by Will Hindmarch | Oct 5, 2011 | Musing, Video Games, Websites
This has been open in a tab in my browser for weeks. I think I found this through Gamasutra. I keep meaning to ask you about it. The link is this: Warhammer 40,000: Space Marine – Most Suprisingly Feminist Game of the Year Contender. An excerpt: [2nd Lieutenant...
by Will Hindmarch | Jun 11, 2011 | Design, RPGs, Websites
Just a quick note tonight. If you haven’t yet read it, you might well find something provocative in Ben Lehman’s newest guest-post at Vincent Baker’s blog: Rules and Their Functions. Besides being a thoughtful read on its own, it has got a great...
by Will Hindmarch | Feb 17, 2011 | Fan Culture, RPGs, Websites
This was on BoingBoing, so maybe you’ve seen it already. This is a collection of handmade dungeon maps and notes for D&D campaigns, crafted back in the 1980s. Maybe you’ve had this happen yourself. You find a manila folder (or Trapper Keeper or...
by Will Hindmarch | Feb 17, 2011 | Fan Culture, RPGs, Websites
This was on BoingBoing, so maybe you’ve seen it already. This is a collection of handmade dungeon maps and notes for D&D campaigns, crafted back in the 1980s. Maybe you’ve had this happen yourself. You find a manila folder (or Trapper Keeper or...
by Will Hindmarch | Feb 7, 2011 | Websites
The current issue of Wired magazine—February, 2011—contains a code. Actually, that’s not right. It contains codes. Multitudes. The issue seems to be a kind of superpuzzle hinging on secret languages. “Solving this test may be useful in finding the method...