by Will Hindmarch | Mar 11, 2012 | Design, Fan Culture, RPGs, Writing
I want to write a missed-connection piece for those beautiful RPGs that have passed me on the train or gone unmet at the coffeehouse. Different kinds of game texts connect with different kinds of audiences. Naturally an audience may tend to prefer and admire the text...
by Will Hindmarch | Dec 9, 2011 | Design, Promotion, Publishing, RPGs, Sci Fi, Story, Writing
I hesitated to post this here because this isn’t a Gameplaywright project, but you might be interested in seeing it all the same. I’ve launched my first Kickstarter campaign to fund the completion and publication of a story-game adventure called...
by Jeff Tidball | Jun 30, 2011 | Design, The Work, Writing
Good enough, for those that seek perfection, is what we call it when it’s sufficient to surpass the standards we’ve set. Anything beyond good enough is called stalling and a waste of time. Per “How Do You Know When It’s Done?,” on Seth...
by Will Hindmarch | May 31, 2011 | Books, Writing
Writer and thinker, Ian Bogost (author of Persuasive Games) calls it “vampire” or “write-only” publishing: books, especially scholarly books, that are not written to be read but are written to “have been written.” Check out Ian...
by Jeff Tidball | Mar 11, 2011 | Accessories, RPGs, Writing
A couple of months ago, I was bitching publicly on Twitter about having forgotten my copy of The Everyone Everywhere List at home, bemoaning that there was no PDF edition of this extensive set of names broken down by ethnicity. Josh Rensch to the rescue: He’s a...
by Will Hindmarch | Feb 7, 2011 | awards, Story, Video Games, Writing
The Writer’s Guild of America handed out its awards on Saturday night, including its prize for video-game writing. The winner: Assassin’s Creed: Brotherhood from Ubisoft—Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey...