Conversations That Count

Posted by on Mar 21, 2013 in Design, Musing, Video Games, Writing | One Comment

In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind of game we’d want from Indiana Jones or Lara Croft or Nathan […]

Indiana Jones and the Game of Destiny

Posted by on Mar 20, 2013 in Design, Movies, Musing, Video Games, Writing | 6 Comments

The idea is not to recreate the forward momentum of an Indiana Jones movie, because the movies do that already, but to create a uniquely interactive experience that draws on cinematic techniques and ludic mechanisms in equal measure.

What I Want in the Next Tomb Raider

Posted by on Mar 19, 2013 in Design, Musing, Video Games | 3 Comments

More than anything, the new Tomb Raider game makes me enthusiastic for another game in the series that takes the best from this new vision and jettisons the game’s meanest elements. The result might be a step back toward the franchise’s earlier swagger combined with the scale, detail, and humanity of this year’s installment. Call […]

More Harrowing Than Fun: A Tomb Raider Review

Posted by on Mar 18, 2013 in Design, Horror, Video Games, Writing | 2 Comments

If you’d asked me before, I would’ve been skeptical. Another gritty reboot, this time of Lara Croft, a character whose confidence and poise under pressure was part of the hook? I know people who hated the twists on Bond in Skyfall. It’s not that I would’ve doubted whether there’s a great idea for a character-driven, […]

At the Feet of Giants

Posted by on Sep 17, 2012 in Design, Fantasy, RPGs, Video Games | 3 Comments

This weekend I ran the first session of an ongoing campaign-in-miniature set in Middle-earth, using the game rules from Francesco Nepitello’s The One RingĀ (TOR). In the parlance of play, I’m hacking and drifting this game in bits and bobs to get a certain kind of play out of it. Some of the adjustments I’ve made […]