by Jeff Tidball | Feb 12, 2011 | Story, Video Games
I don’t know Justin Marks, but someone retweeted this thought of his into my stream this morning: Difference between a video game hero and movie hero: a vidgame hero is expected to do what he’s told – a movie hero is supposed to defy it. We...
by Jeff Tidball | Feb 10, 2011 | Board Games, Business
Brett Myers tweeted a link to a blog post examining the legal questions surrounding the recent availability of files for 3D-printing your own Settlers of Catan components. The analysis’s short answer: This probably does not violate any laws. Should this be...
by Jeff Tidball | Feb 8, 2011 | Business, Design, Video Games
Daniel Clark blogged at Lostgarden recently about the Declaration of Game Designer Independence. More interesting still is the unfiltered Project Horseshoe group report that includes and precedes the Declaration. It advocates—among other things—a certification board...
by Jeff Tidball | Jan 15, 2011 | Comics, Licensing, Movies, RPGs
Apropos of my earlier post on Steve Long’s licensed games op-ed piece: Roleplaying games are not very easy to adapt to traditional narrative forms like novels and films because the most important thing about traditional narrative forms are their protagonists and...
by Jeff Tidball | Jan 13, 2011 | Business, Design, Licensing, RPGs
The Indie Press Revolution blog posted an op-ed piece by Steve Long about licensed RPGs yesterday. You should read it. Steve argues that in the last decade the tabletop roleplaying hobby as a whole has been creatively diminished by the tendency of publishers to...