by Jeff Tidball | Jul 8, 2010 | Design, RPGs
Chris Sims has a post up today at Critical-Hits.com about how RPG designers and developers often use canon badly, inventing background and backstory for their games that’s pointlessly limiting, unfun, or worse. His section on how to do canon...
by Jeff Tidball | Jul 5, 2010 | Creativity
Justin Achilli put up a great blog post yesterday—“Worldbuilding: Keep It Weird, Part Two”—about a 90/10 technique for spinning creative projects in a way that helps you hit both “accessible” and “intriguing,” which is always a bedevilingly...
by Jeff Tidball | Jun 14, 2010 | Books, Story
My “story+games” Google alert turned up a review of a book I hadn’t heard of this weekend: Extra Lives: Why Video Games Matter. (Also available in a Kindle edition.) I’m not familiar with author Tom Bissell, but interview subject Clint...
by Jeff Tidball | Jun 3, 2010 | Design, Props, RPGs
Game designer Matt Snyder recently launched an open game design project with the goal of creating a modular tabletop RPG game system that individual game-makers can use as a blasting-off point for their own designs. Matt suggests that the goal is worthwhile for two...
by Jeff Tidball | May 24, 2010 | Books, Dice
Interest in a special edition of The Bones has been strong, so Will and I have just opened pre-orders for a hardcover special edition of the book. In this format, the book will cost $27. The run will be printed exactly to order, with a maximum print run of no more...