by Will Hindmarch | Jun 1, 2011 | Design, Story, Video Games
IGN Australia asked a wide array of video-game developers about the role of storytelling in games and got a lot of good answers. In this first part of a three-part feature, IGN asks “How has storytelling in video games matured over the last decade or so? Has it...
by Will Hindmarch | May 31, 2011 | Books, Writing
Writer and thinker, Ian Bogost (author of Persuasive Games) calls it “vampire” or “write-only” publishing: books, especially scholarly books, that are not written to be read but are written to “have been written.” Check out Ian...
by Will Hindmarch | May 23, 2011 | Books, Question, RPGs
What do you look for in RPG books describing or detailing historical periods of play? Graham Walmsley asks over at the Story Games forums, and I thought I’d echo the question here, to get some more takes on the subject. What do you like to see? What do you need...
by Will Hindmarch | May 14, 2011 | Design, RPGs
Here’s something I found in the drafts folder that I should’ve posted eons ago. Over on Story Games, I once clarified a bit of foggy thinking that I’d wandered into last year, surrounding the roleplaying game, Apocalypse World (about which I have...
by Will Hindmarch | May 14, 2011 | Musing, RPGs, Story
(In the interest of posting more often around here, I’m going to spend some time sharing rough thoughts and sketches of ideas, rather than aiming wholly and solely for breakthroughs and finished essays. This is a blog, after all.) Can an RPG be made GM-proof? Is...