by Will Hindmarch | Mar 21, 2013 | Design, Musing, Video Games, Writing
In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind...
by Will Hindmarch | Mar 20, 2013 | Design, Movies, Musing, Video Games, Writing
I’ve enjoyed a slew of Indiana Jones video games, like The Fate of Atlantis and The Emperor’s Tomb, but I haven’t played the Indiana Jones video game I really want right now. It doesn’t exist. Yet with Uncharted and Tomb Raider paying homage in...
by Will Hindmarch | Mar 19, 2013 | Design, Musing, Video Games
More than anything, the new Tomb Raider game makes me enthusiastic for another game in the series that takes the best from this new vision and jettisons the game’s meanest elements. The result might be a step back toward the franchise’s earlier swagger...
by Will Hindmarch | Mar 18, 2013 | Design, Horror, Video Games, Writing
If you’d asked me before, I would’ve been skeptical. Another gritty reboot, this time of Lara Croft, a character whose confidence and poise under pressure was part of the hook? I know people who hated the twists on Bond in Skyfall. It’s not that I...
by Will Hindmarch | Sep 17, 2012 | Design, Fantasy, RPGs, Video Games
This weekend I ran the first session of an ongoing campaign-in-miniature set in Middle-earth, using the game rules from Francesco Nepitello’s The One Ring (TOR). In the parlance of play, I’m hacking and drifting this game in bits and bobs to get a certain...