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New Blogging and Updates

Hi there! We’re renovating the site over the next few months, so some content might move around a bit. If you want to see what we’re blogging these days, you can see that here at blog.gameplaywright.net. A few new developments are forthcoming this year, so...

The Uncharted Trailer (PS4)

This Uncharted PS4 Trailer reveals that a new installment of the hit series is coming to the new PlayStation. Good. I came this close to shelling out for a Vita just to play Uncharted: Golden Abyss. (I settled for watching the cinematics on YouTube.) Here’s the...

Daniel Solis on Card Design and Package Design

Daniel Solis has written a quick but extremely insightful and well-illustrated post about the relationship between package design and card design on his blog. It’s all about Iterative Visuals. Start with one baseline, change one or two things, and always only...

Real Educational Impact

The argument’s made from time to time that to teach something really effectively, you have to make it interesting. Game designers sometimes make the follow-up point that games are pretty interesting. Everybody knows that gerrymandering is a nonsense process of...

What Not To Do

At a GenCon auction ten or twelve years ago, someone suggested to me that the greatest tragedy that can befall a wargame is to be auctioned in a state where the shrinkwrap has been removed but the counters remain unpunched. Someone wanted to love this game but never...

A Grown-up Game Business

On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the tabletop gaming industry, to be so successful overall that it can afford...

Survival Heroism

In the new Tomb Raider, Lara Croft’s journey from survivor to action star to heroine (or antiheroine, but we’ll get to that) takes her through horrors visceral and terrestrial, mundane and extraordinary. But her grim and grueling adventure isn’t...

Conversations That Count

In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind...