by Will Hindmarch | Apr 30, 2008 | Board Games, card games, Miniatures, Musing
Word has it that these are the final nominees for the 2008 Origins Awards. The annual question: How much do you care? What does an Origins Award mean for you or for the product? And, for me, the real burning question: Did White Wolf even submit anything to the awards...
by Will Hindmarch | Mar 25, 2008 | Board Games, RPGs, Story, Will's Thesis
Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...
by Will Hindmarch | Mar 25, 2008 | Board Games, RPGs, Story, Will's Thesis
Let’s take a closer look at how gameplay webs and dramatic elevation work in practice—and how these things relate to that classic icon of RPG adventure architecture: the dungeon. Scenes or encounters arranged to one side of an instigating event (fig 1.1)...
by Will Hindmarch | Jan 30, 2008 | Board Games, Musing, RPGs, Story, Will's Thesis
Part of the point of my still-evolving thesis (first mentioned in my early post, “On Playwriting, On Gameplay”) is to develop a new vocabulary for branching or unfolding narratives — something loose enough to survive spit-balling and rough use, but rigid...
by Jeff Tidball | Jan 14, 2008 | Board Games, card games, Musing, Story
This post about second acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, and the post about first acts is First Act, Ask Questions Later. What do we know about second acts? They’re the meat of...
by Jeff Tidball | Jan 9, 2008 | Board Games, card games, Musing, Story
This post about first acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III. In my last post, I targeted my discussion of division into acts pretty specifically to the orbit of acts around a dramatic...