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Your Sam Fisher Versus Mine

In his article, “Analysis: Splinter Cell: Conviction and Moral Quandaries,” which I caught over at Gamasutra, journalist Fraser McMillan wrestles with the bloody new direction that Sam Fisher has taken in the newest Splinter Cell game. I know what...

The Illusion Game

A few weeks ago, after soliciting questions to use as blog fodder, this thought-provoking message landed in my Tumblr inbox, from Gameplaywright reader Narenfel: Do you know of any examples of how extended illusion-based play has been successfully adapted to game...

A Layout Trick For Game Books

A book is a user interface, and game books require layout decisions that traditional just-for-reading or just-for-gleaning books do not. Here’s an example of something I learned doing d20 System books, back in the day, which came up again when doing the book...

Sam Fisher's Traits

Right now, my head is at the intersection of the Splinter Cell: Conviction demo, the Lady Blackbird game mechanics, and the stealth-action RPG rules I’m brewing on the side. What I like about the Trait-and-Tag language is the way that it casts every character as...

Alien Survivor v0.9

This weekend, I debuted a little RPG adventure called Alien Survivor — a one-shot survival-horror scenario in the vein of Alien and Pitch Black, using variations on the rules found in the great indie adventure, Lady Blackbird. I wanted to get this thing out the door,...